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The tragedy of Apple did not begin with the price reduction of the iPhone

2024-12-29

The tragedy of Apple did not begin with the price reduction of the iPhone

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This article is from WeChat official account: Sidecode Story, written by Mr. Liu. The original title: "The tragedy of Apple didn't begin with the price reduction of iPhone to participate in the Double Tenth Festival". The source of the title: Visual China


Article Summary

Apple is gradually transforming into a business giant amidst innovation setbacks, and its tax policies have sparked controversy.


•      Apple's innovation power has declined, and the iPhone's price reduction strategy has become apparent.


•      Tax collection policies have sparked controversy and hindered innovative development.


•      The transfer of traffic entry points and the emergence of super apps as a new ecosystem.

Apple is stepping down from its pedestal.




This is Apple's first official participation in Double Eleven. Just one month after the latest model iPhone 16, the series immediately experienced a major price reduction through official channels across the entire range.




Along with the price reduction, the issue of restarting the iPhone 16 series has become a hot topic. Complaints about random restarts of iPhone 16 have repeatedly made headlines on platforms such as Reddit, MacRumors, and Apple Support Communities.




The car has been nowhere to be seen for a long time, VR thunder and rain are small, and large models are far behind a group of competitors




At this moment, Apple, which has taken away 90% of the profits from the global smartphone industry, is experiencing unprecedented success. But it is also getting farther and farther away from the Apple of January 9, 2007, at the Macworld Conference Center in San Francisco, where Steve Jobs held the first generation iPhone and shouted, 'Today, Apple will re invent the phone.'




The CEO of Apple is no longer the idol who unified the dressing style of global tech entrepreneurs.




Apple's new phone features are no longer the object of imitation for major phone brands.




When did we feel that Apple is no longer like Apple?




Perhaps it didn't start with the release of the ugliest iPhone 16 in history, nor did it start with the death of Steve Jobs.




But with the continuous expansion of its scale, its former advantages have become constraints, and Apple has transformed from a barometer of software and hardware innovation to a maintainer of the ecological wall.




When will Apple no longer be like Apple




Regardless of whether you admit it or not, today's Apple is no longer like Apple, but rather very much like the global CPU giant that has had countless falling out and cooperating with Apple - Intel.




They were all existences that opened an era.




Intel is the founder of the world's earliest large-scale production of chips, the founder of Moore's Law, and the pioneer of the PC era. Even so far, Intel remains the only three companies in the world capable of producing 7nm chips; The only two companies that can mass produce CPUs on a large scale; And the top three giants in semiconductor revenue.




However, the glory of history has long been replaced by new stories belonging to TSMC, Nvidia, and AMD, following the passing of masters like Joyce and Gordon Moore. In the capital market, Qualcomm and Broadcom are planning to acquire Intel; NVIDIA is worth thirty Intel, TSMC is worth nine Intel, and even AMD, which has a much lower market share than Intel, can buy three Intel




What is even sadder than the backwardness in the market is that a technology company inevitably enters old age and becomes the image of Zeng Ruiyi's subversion.




And the traces of apple aging, VR、 Automobiles, even large models, are perceived earlier than mobile phone companies.




Global technology companies have spent a full decade waiting for Apple VR. Until June 6, 2023, at Apple's annual Worldwide Developers Conference, the first MR mixed reality product, Apple Vision Pro, was truly launched.




There is no imagined higher flexibility, no lighter weight, and even no smooth experience and industrial design iteration that Apple has always been good at. There are only high-end toys starting at $3499.




In the process of waiting for Apple, Apple's most loyal supply chain enterprise in China, GoerTek, once relied on years of technological accumulation to become the OEM factory of Oculus, the highest selling Meta brand in the VR field today. Its self-developed VR brand Pico was also acquired by ByteDance, becoming the leading VR player in China.




Not to mention cars. For the sake of Apple's "Titan Automatic Driving Plan", which was established more than ten years ago, Apple once rejected Musk who wanted to sell Tesla to Apple, and slipped around a number of car OEMs in Chinese Mainland, Taiwan, China, and even South Korea. However, Foxconn's self-developed cars have all released two models. The progress of Apple Titan so far is still a autonomous vehicle project that is unwilling to publicly admit its existence.




In the big model industry, when domestic Xiaomi OV has already launched self-developed big models, Apple and OpenAI announced at the press conference that ChatGPT will be integrated into the new generation of iOS, iPadOS, and macOS, becoming Apple's source of intelligence.




Everyone is waiting for Apple to sharpen their sword in ten years, but no one expected that all that Apple has sharpened in ten years is scabbard.




But is Apple a failed enterprise? The answer is negative.




Alongside 'disappointment' is the unprecedented 'success' of Apple's financial side:




After the death of Steve Jobs, Apple's revenue tripled from $108.2 billion to $383.3 billion over the course of twelve years; The profit increased from 25.9 billion US dollars to 97 billion US dollars, an increase of nearly four times.








Undoubtedly, Apple is becoming an increasingly large and profitable empire. The financial expansion, accompanied by user loyalty, is enough to give it countless opportunities to launch the ugliest iPhone but still be trusted, and it is also enough to support it in VR, cars, and large models, losing time and time again.




Because, lying on the golden hill of the iPhone, this empire has come to life as the dream of all businesses - collecting taxes.




The so-called Apple tax refers to the requirement that developers within the Apple ecosystem must conduct transactions through Apple's official payment channels, and Apple charges a 30% discount on the transaction amount.




At first, this clause included a buyout fee for users on the Apple App Store, but after 2016, Apple further expanded the scope of application of the clause: for software within the Apple ecosystem, except for shopping websites such as Pinduoduo or Taobao, all user subscription, tipping, recharging and other payment behaviors will receive a 30% commission from Apple.




Therefore, for the same game props, Apple users' prices will be higher than Android's; For the same amount of live streaming rewards, the amount received by the anchor within the Apple ecosystem is lower than that of Android.




According to statistics, last year alone, Apple's software revenue in the Chinese market reached as high as 40 billion yuan; Even stronger than Google, in order to become Apple's built-in browser application, they have to pay $20 billion in taxes annually.




Although Apple only provides daily maintenance of the App Store for this 30% profit, all app developers have become accustomed to it.




But should it be like this?




Perhaps, when it comes to Apple, the true point of "aging" is actually the moment when a company that started with innovation ultimately becomes a tax resistant obstacle to innovation, but ultimately achieves tremendous success in business.




This is another historical story loop of a young dragon slayer who eventually becomes an evil dragon.




When the dragon slayer boy becomes an evil dragon




In 2021, Cook, who has always appeared in front of the public with his signature "chef style smile," rarely sat in the defendant's seat.




Standing on the prosecution side is Epic, a globally renowned American game development engine. As one of the most prestigious game development teams in the past decade, Epic's engine was once used in the development of popular games such as the "Gears of War" series and "Bullet Storm". Its technological leadership once attracted NASA's cooperation in developing a VR Mars simulator.




In August 2020, Epic Games was taken down from the App Store by Apple in less than half a day simply because of "Fortnite" bypassing the App Store and allowing players to pay directly in the game. After only one hour, Epic filed a lawsuit and took Apple to court.




However, in the face of Epic's accusation of Apple abusing its position to collect taxes, Cook's rebuttal was rare and sharp, summarized as follows:




1. There has never been a monopoly, and Apple faces a lot of competition.




Although Apple alone accounts for over 90% of global smartphone profits.




2. It is necessary for Apple to levy taxes, and the commissions collected from app developers can help provide better security for the App Store.




Although the judicial protection of private lending rates and the classification of high interest loans in various countries are only around 20%.




3. APP developers need to reflect on the conflict between what they want and what consumers want; Apple is innocent and has made contributions. Apple has already reduced the fees of the app store for many developers.




Although 30% is already the highest percentage of commission at that time point.




Then, with a passionate speech, Apple won.




At the same time, Google, which was brought to trial by Epic for the same reason, lost the lawsuit due to its higher market share in search engines.




Apple's victory has randomly sparked even higher levels of accusations worldwide. In addition to the continuous opposition from music streaming apps such as Spotify, as early as 2019, the US Department of Justice also launched an investigation into Apple, which has continued to this day; And in the first half of the year, they joined forces with the attorneys general of 15 states and the District of Columbia to file antitrust lawsuits against Apple Inc.




Outside of the United States, Japan, South Korea, and the Netherlands have also drafted bills to reduce the "Apple tax". Under the mandatory provisions of the law, Apple's fees in South Korea have been reduced from 30% to 26%, and the fees for dating apps in the Netherlands have been reduced to 27%. Third party payments have also been opened up.




The only exception is China.




Not long ago, Bloomberg reported that around June this year, Apple was pressing Tencent and Byte, the two Internet companies with the largest traffic in China, to cooperate in blocking the payment behavior bypassing Apple in WeChat and Tiktok small and medium-sized programs. If they do not cooperate, they will reject important updates of WeChat and Tiktok in the future.




The market has made a more accurate valuation of this containment: ByteDance. It was previously estimated that the market size of just small games will reach 60 billion this year, and this market is still growing at a sustained high speed; Correspondingly, once this tax is levied, Apple's revenue will be an additional 18 billion.




Further conversion, this is approximately equivalent to Xiaomi's net profit for the entire year of 2023.




The constantly crumbling copper and iron walls




Unlike the intense and fruitless protests of Epic and the small talk of the US Department of Justice, the response from WeChat and ByteDance is a rare silence.




Behind this, there is a silent change on the handover of mobile Internet infrastructure worldwide.




Looking back at the development history of the global Internet, to a certain extent, the nature of the change in the role of tax collection is one battle after another for user access.




In the 1990s, the largest or even the only access to the Internet was Windows, which was accompanied by Microsoft becoming the synonym of the world's top technology level, and Bill Gates becoming the richest man in the world.




Subsequently, with the maturity of search engine technology, even though all applications were still deployed on operating systems, more and more functions were launched on web pages, making search engines the closest entry point to users. Google and Baidu rose to become the most powerful technology giants in China and the United States around 2005.




With the wave of mobile devices after 2010, search engines began to be diverted by vertical e-commerce, food delivery, and news and information platforms, which in turn created a large number of ecological empires in the era of smartphones such as Alibaba, Meituan, and ByteDance.




At the same time, mobile phones replaced computers, and global communication operators, as well as mobile phone companies such as Apple, Huawei, and Xiaomi, emerged. With their grasp of user traffic entry, they once relied on app stores to earn a lot of money at the software level.




Until recent years, the gap between different mobile phone brands has been narrowing, and super apps such as WeChat and ByteDance have continued to expand, becoming the platforms with the longest direct contact with users and the most function binding. Corresponding new ecosystems have also grown in super apps, represented by mini programs.




In the transformation of this power structure, the aging of each generation's "entrance" is often accompanied by the growth of users and the continuous deepening of their dominant position; But at the same time, on this basis, new platforms continue to grow, and more and more innovations and user usage time are transferred to the new platform. The distance between the original entrance and users is getting longer and longer.




When the original entrance can no longer bring incremental growth to new mini programs and games, but still relies on its monopoly position to maintain a high tax of 30%, the balance of the game begins to tilt towards new things:




For Apple's precise strike, the US Department of Justice hit the nail on the head, stating that "Apple is destroying innovation". The policy of Apple's App Store is the ecological Great Wall of Apple's continuous financial expansion and the biggest confidence that Apple can miss out on time and time again; But it also limits the competition and innovation of the next generation, becoming an insurmountable barrier for countless innovations.




The Lost Silicon Valley Dream of a Generation of Earthlings




In fact, no one would have thought that 30% of apples grown by wild geese were once synonymous with innovation and ecological vitality.




Before Apple, the distribution of games and mobile applications worldwide was often directly controlled by operators. Due to the absolute control of channel traffic by operators, being able to enter their distribution channels often means a guaranteed sales volume. Therefore, in the vast majority of cases, operators often take a commission of up to 90% on game revenue.




With the rise of Apple and the replacement of traditional SMS subscription downloads by the App Store, it has become easier for developers to publish applications, and the development process has been greatly simplified with the standard development tools provided by Apple. However, the tax standard has been reduced from 90% in the past to 30%.




Just time has changed:




The constantly changing color scheme of iPhone is no longer the compass for global smartphones;




The expanding revenue and the courage to "change everything" are becoming increasingly distant;




The taxed apple is no longer synonymous with innovation




With the shift of discourse power in traffic entry, 30% has become a new tax ceiling, and Apple has transformed from a former dragon slayer to a dragon slayer.




However, Apple has never been an exception.




Taking Apple's success and failure as two sides of the same coin, it reflects the increasingly high housing prices in Silicon Valley over the years, the decreasing geek spirit of entrepreneurs, and the increasing number of algorithms experimenting with the best work efficiency with countless people's flesh and blood.




……




As a result, more and more people and companies are leaving Silicon Valley, and more and more innovation is being stifled by the copper and iron walls woven by traffic in large enterprises.




That was the lost Silicon Valley dream of a generation of Earthlings.


This content is the author's independent viewpoint and does not represent the stance of Tiger Sniff. Reproduction without permission is not allowed. Please contact for authorization matters hezuo@huxiu.com

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苹果的悲剧,不是从iPhone降价开始的

本文来自微信公众号:边码故事,作者:刘老师,原文标题:《苹果的悲剧,不是从iPhone降价参加双十一开始的》,题图来源:视觉中国


文章摘要
苹果在创新退步中逐渐转型为商业巨头,收税政策引争议。

•  苹果创新力下降,iPhone降价策略显现。

•  收税政策引发争议,阻碍创新发展。

•  流量入口转移,超级APP成为新生态。

苹果正在走下神坛。


这是苹果第一年官方参加双十一。 在最新机型iPhone16仅1个月后,该系列随即迎来全系官方渠道大降价。


而与降价一同冲上热搜的,则是iPhone 16系列的重启问题。在外网Reddit、MacRumors论坛和Apple Support Communities等平台,关于iPhone 16随机重启的投诉,数次登上论坛头条。


汽车迟迟不见踪影、VR雷声大雨点小、大模型更是远远落后于一众竞争对手……


此时此刻,拿走全球智能手机产业90%利润的苹果,正前所未有的成功。但也离那个2007年1月9日旧金山马士孔尼会展中心Macworld大会上,那个乔布斯拿着初代iPhone,高呼“今天,苹果将重新发明手机”的苹果越来越远:


苹果的CEO,不再是那个统一了全球科技创业者着装风格的偶像。


苹果的手机新功能,不再是各大手机品牌争相模仿的对象。


是什么时候,我们觉得苹果不再像苹果了?


或许不是从发布史上最丑的iPhone 16开始的,也不是乔布斯的去世开始的。


而是伴随着规模的不断膨胀,曾经的优势变成禁锢,苹果从软硬一体创新的风向标,变身生态围墙的铜墙铁壁维护者的时候。


苹果什么时候不再像苹果了


无论你是否承认,如今的苹果已经不再像苹果,反而像极了那个曾与苹果闹翻了无数次,又合作了无数次的全球CPU霸主——英特尔。


它们都曾是开启一个时代的存在。


英特尔是全世界最早规模化生产芯片的产业奠基人,摩尔规律的奠定者,电脑pc时代的开创者。甚至,迄今为止,如今的英特尔,也依然是全世界唯三可以生产7nm芯片的企业;唯二可以规模量产CPU的企业;以及半导体营收前三的巨无霸。


然而历史的荣光,早随着乔伊斯、戈登摩尔这样一代宗师的逝去,被属于台积电、英伟达、AMD的新故事所替代。在资本市场,高通、博通在计划收购英特尔;英伟达值三十个英特尔,台积电值九个英特尔,就连市占率远低于英特尔的AMD也可以买下三个英特尔……


比市场上的落后更悲哀的,是一个科技企业无可避免地走入暮年,成为曾锐意颠覆的模样。


而苹果变老的痕迹,VR、汽车,甚至大模型,都比手机企业提早感知到。


在等待苹果VR这件事情上,全球的科技企业,花了足足十年。直到2023年6月6日苹果一年一度的苹果全球开发者大会上,首款MR混合现实产品Apple Vision Pro真正面世。


没有想象中的更高灵活度,没有更轻的重量,甚至也没有苹果一贯擅长的流畅体验与工业设计迭代,有的只是3499美元起步的高级玩具。


而在等待苹果的过程中,苹果在中国最忠诚的供应链企业歌尔,都一度靠着多年的技术积累,成为如今VR领域销量最高的Meta旗下oculus的代工厂,旗下孵化的自研VR品牌Pico也被字节收购,成为国内首屈一指的VR头部玩家。


汽车更不必说,为了十多年前就已经立项的苹果“泰坦自动驾驶计划”,苹果一度拒绝了想把特斯拉卖给苹果的马斯克,将中国大陆、中国台湾、乃至韩国的一众汽车代工厂溜了一圈。然而,富士康自研的汽车都已经发布了两款,苹果泰坦迄今为止的进度,还依然是一个不愿公开承认存在的自动驾驶汽车项目。


到了大模型产业,当国产的小米OV,都已经推出自研大模型之际,全世界翘首以盼的果粉,等来了发布会上苹果与OpenAI合作官宣,未来ChatGPT将整合到包括新一代iOS、iPadOS以及macOS中,成为苹果的Intelligence来源。


所有人都在等待苹果的十年磨一剑,却无人想到,苹果十年磨的全是剑鞘。


但苹果是一个失败的企业吗?答案是否定的。


与“失望”并列出现的,是苹果财务侧史无前例的“成功”:


乔布斯去世后,十二年间,苹果的营收从1082亿美金增长到了3833亿美金,增幅三倍;利润则从259亿美金,增长到了970亿美金,增幅近四倍。



毫无疑问,苹果正变成一个越来越庞大、越来越赚钱的帝国。财务的扩张,伴随用户的忠诚,足以让它有无数次推出最丑iPhone却依旧被信任的机会,也足以支撑它在VR、汽车、大模型,输了一次又一次。


因为,躺在iPhone的金山上,这座帝国活成了所有企业梦寐以求的样子——收税。


所谓苹果税,指的是,苹果生态内,开发者必须通过苹果的官方支付渠道进行交易,而苹果则对交易金额抽成30%。


一开始,这一条款包括用户在苹果App Store的买断费用,但2016年后,苹果对条款的适用范围进一步扩张:苹果生态内软件,除了拼多多或者淘宝这种购物网站,一切的用户订阅、打赏、充值等支付行为,苹果全部抽成30%。


也是因此,同样的游戏道具,苹果用户的价格会高于安卓;同样的直播打赏金额,主播在苹果生态内收到的金额低于安卓。


据统计,仅去年一年,苹果在中国市场的软件收入,就高达400亿收入;甚至,强如谷歌,为了能成为苹果的内置浏览器应用,也要每年纳税200亿美金。


尽管,为了这30%的暴利,苹果仅仅提供的,只有App Store的日常维护,不过,所有的app开发者早已习以为常。


但,本该如此吗?


或许,关于苹果,真正“变老”的节点,其实正是创新起家的公司,最后变成了收税阻碍创新,却借此在商业上无比成功的那一刻。


这又是一个屠龙少年终成恶龙的历史故事循环。


当屠龙少年成为恶龙


2021年,一向以招牌的“厨子式微笑”出现在公众眼前的库克,罕见地坐在被告席上。


站在起诉方的,则是全球鼎鼎有名的美国游戏开发引擎epic。作为近十年来最负盛名的游戏制作团队之一,epic的引擎一度被用在《战争机器》系列、《子弹风暴》各大热门游戏的开发中,技术之领先,一度引来NASA一同合作开发VR火星模拟器。


2020年8月,Epic Games仅仅因为《堡垒之夜》绕开App Store,选择让玩家在游戏中直接付费,不到半天,就被苹果在应用商店下架,下架仅一个小时,Epic一纸诉状,将苹果送上了法庭。


然而,面对epic对苹果滥用地位收税的指控,库克的反驳罕见的疾言厉色,陈词概括如下:


1、从来没有垄断,苹果面临着大量的竞争。


尽管,苹果一家占据了全球智能机利润的90%+。


2、苹果收税是必要的,从应用程序开发者那里收取的佣金有助于为App Store提供更好的安全性。


尽管,各个国家,对民间借贷利率的司法保护与高利贷的划分,也仅在20%上下。


3、APP开发者自己要反思,想要什么和消费者想要什么之间存在冲突;苹果无罪且有功,苹果已经为许多开发者降低了应用商店的费用。


尽管,30%,已经是那个时间节点下,几乎最高的抽成比例。


然后,一番慷慨陈词,苹果赢了。


同一时间,同一理由被epic送上审判席的谷歌,因为在搜索引擎中的更高市场占比,被判败诉。


苹果的胜诉,随机在全世界范围内引起了更高声浪的控诉。除了音乐流媒体Spotify等应用持续不断的反对,早在2019年,美国司法部也开启了对苹果的调查,并持续迄今;并在上半年,联合15个州和哥伦比亚特区的总检察长,对苹果公司提起反垄断诉。


美国之外,日本、韩国、荷兰也先后起草了关于降低“苹果税”的法案,法律的硬性规定下,苹果在韩国的费用从30%下调至26%,在荷兰约会类应用费用下调至27%,并先后开放第三方支付。


唯一的例外是中国。


不久前,彭博社报道,今年6月前后,苹果正施压腾讯、字节这两家国内流量规模最大的互联网公司,要求其配合封堵微信、抖音中小程序中绕过苹果进行支付的行为。如不配合,未来将拒绝微信与抖音的重要更新。


市场则对这场围堵进行了更加精准的估值:字节跳动,此前曾测算,仅仅小游戏,今年的市场规模将达到600亿,并且这一市场还在持续的高速增长;相应的,一旦对此收税,苹果的营收将再多180亿。


进一步换算,这约等于小米2023年,一整年的净利润。


不断瓦解的铜墙铁壁


不同于epic的激烈抗争无果,以及美国司法部的雷声大雨点小,微信与字节的回应,是罕见的沉默。


而在这背后,则是一场全球范围内,关于移动互联网基础设施交接的无声变革。


回顾全球的互联网发展史,一定程度上,收税角色变化的本质,是一场又一场的用户入口争夺战。


90年代,互联网最大的甚至唯一的入口是Windows,与之相伴随的,则是微软成为全球顶尖科技水平的代名词,比尔·盖茨登顶全球首富。


此后,伴随搜索引擎技术成熟,即使所有的应用仍在部署在操作系统,但越来越多的功能在网页端上线,搜索引擎成为距离用户最近的入口,谷歌、百度随之崛起,成为中美两国在2005年前后最具权力地位的科技巨头。


伴随着2010年之后的移动端浪潮,搜索引擎开始被垂直的电商、外卖、新闻资讯平台分流,继而成就了阿里、美团、字节一大批智能手机时代的生态帝国。


与此同期,手机取代电脑,全球的通信运营商,以及苹果、华为、小米等手机企业粉墨登场,凭借着对用户流量入口的把握,一度靠着应用商店,在软件层面赚得盆满钵满。


直到最近几年,不同手机品牌之间的差距越来越小,微信、字节等超级APP不断膨胀,成为直接接触用户最久、功能绑定最多的平台,相应的新生态也在超级APP中成长,小程序就是代表。


这种权力结构的变迁中,每一代“入口”的老去,伴随的,往往是用户的增长,统治地位的不断加深;但与此同时,在此基础之上,新的平台不断成长,越来越多的创新与用户使用时长,被转移到新的平台之上,原本的入口,与用户的距离,与越来越长。


当原本的入口,已经不再能为新的小程序与游戏们带来增量,却依旧靠着垄断的地位,维持着30%的高税收,博弈的天平也就开始向新生事物一侧倾斜:


对于苹果的精准打击,美国司法部一针见血“苹果正在摧毁创新”,即苹果的App Store的政策,是苹果不断财务扩张的生态长城、是苹果可以一次次错过的最大底气;但却也限制了下一代的竞争和创新,成为无数创新难以逾越的铜墙铁壁。


一代地球人失落的硅谷梦


事实上,没有人会想到,雁过拔毛30%的苹果,也一度是创新与生态活力的代名词。


在苹果之前,全球的游戏和移动应用的分销,往往由运营商直接控制。而由于运营商对渠道流量的绝对把控,能够进入运营商的分销渠道,就往往意味着销量的保底。也是因此,绝大多数情况下,运营商对游戏收入的抽成,往往高达 90%。


而伴随着苹果的崛起,与App Store对传统短信订阅下载的取代,开发者发布应用变得更容易,开发的流程也伴随着苹果提供的标准开发工具,而变得大幅简化,但收税标准却从过往的90%,降到了 30%。


只是时移世易:


不断变化配色的iPhone不再是全球手机的风向标;


越来越膨胀的营收与曾经“改变一切”的勇气越来越远;


收税的苹果不再是创新的代名词……


而伴随着流量入口的话语权转移,30%成为新的税收天花板,苹果也从曾经的屠龙少年变身恶龙。


但,苹果从来不是个例。


以苹果的成功与失败一体两面为切口,映射出的,是这些年来,硅谷越来越高的房价,创业者们越来越少的极客精神,算法越来越多以无数人血肉之躯对最佳工作效率的试验。


……


于是,越来越多的人、越来越多的企业离开“硅谷”,越来越多的创新,被扼杀在大企业用流量编织起的铜墙铁壁。


那是一代地球人失落的硅谷梦。

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